Wednesday, October 17, 2012
Midterm Self-Evaluation
My self-directed learning over the course of this semester has relied on consuming from class lectures and discussions as well as online resources; creating via brainstorming, moments of inspiration, and flexibility in synthesizing ideas; and connecting with the social proof of others.
The influence and role of other students has been essential to my learning process and project selection. For example, my literary work (A Hazard of New Fortunes, by William Dean Howells) and subsequent blog post touched briefly on the idea of echo chambers. I became more interested in the idea after receiving feedback from Professor Burton and several classmates who seemed to connect with echo chambers more than the other ideas in my post. Subsequent blog posts on echo chambers benefited from the input of Nyssa Silvester (an enthusiast or expert on the subject), which got me really excited to learn more.
My excitement over the feedback I was getting combined with more self-directed interests in virtual reality and cyborgs (initially stemming from my nonfiction book review of How We Became Posthuman), which led to my blog post about the potential benefits of video gaming, particularly with the connective capabilities of new games. All of this culminated in my choice to participate in the Little Big Planet 2 project.
The ideas that have most intrigued me and which I'd like to continue to learn about are echo chambers, virtual reality, crowd sourcing, regulation (or deregulation), corporate influence, and production bias, specifically as these concepts relate to Little Big Planet 2, of which I'm a big fan.
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