Thursday, October 4, 2012

Little Big Planet 2 Project Proposal



Description: Little Big Planet 2 is a game with the slogan "Play, Create, and Share." Using the unique medium of Little Big Planet 2, we propose to create a level immersing users in a sort of learning environment. Our LBP level will teach users the study-based benefits of video gaming in a fun, friendly manner. The level will show how video games are in a position to promote creation and collaboration, now more than ever. It will also encourage users to make creation and collaboration a more fundamental part of their gaming experiences. Throughout the level, we plan to use digital culture vocabulary and concepts (these we'll explain in simple terms).

Project Members: Casey Deans (group leader), Grace Kim, and Brandon Healy. Heather Andersen is an advisory member.


Social Proof: The evidence of social proof for this project will come from our classmates, peers, and enthusiasts and experts in the gaming industry, including Martin Andersen, Evan Andersen, and others.


Literature Review: See Heather Andersen's blog and Brandon Healy's blog for a discussion about the benefits and consequences of gaming.

Casey: Reality is Broken, Persuasion
Grace: Cybernetics, Howl's Moving Castle
Brandon: How We Became Posthuman, A Hazard of New Fortunes
Heather: Personal Connections in the Digital Age, Northanger Abbey

Format and Audience: Our project will be formalized as a published level on Little Big Planet 2 with an accompanying YouTube video walking users through our literature-based, digital culture world. The audience will be our peers and classmates, enthusiasts and experts who offered social proof, academic literary communities, and those who play or would like to play LBP in the future.


Success Criteria:

  1. Number of users who access our level online
  2. Amount of social proof we obtain
  3. Number of YouTube hits our LBP walkthrough generates
Prototype: All of our prototyping has taken place in Little Big Planet itself. Our group is currently testing the game's limits and unlocking increasing flexibility for the game environment. Screenshots will be forthcoming.

Thanks! Please leave feedback below or on Google+ :)

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