Check out my individual questions below. Enjoy!
1. According to N. Katherine Hayles in How We Became Posthuman, what became a "technological artifact and cultural icon" after World War II? [See my blog and GoodReads posts]
a) information
b) identity
c) cyborgs
d) video games
2. ________ ________ theory is the idea that "an excessively personalized internet environment limits a user's exposure to throngs of opinions and resources available to otherminded users." [See this post]
3. In The Wisdom of Crowds, James Surowiecki points out four essential characteristics of a smart crowd. What is NOT one of these characteristics? [See Allie Crafton's blog post]
a) attentiveness
b) diversity
c) independence
d) aggregation
4. Although video games become more popular every day, their lack of even treatment by academia, popular culture, and the media contributes to a stigma that causes users and nonusers to ignore or underutilize the cognitive, social, and creative benefits of the medium. [See my post]
5. Shelby Boyer's post on the military's regulation of soldiers' social media consumption (and the consumption of their friends and families) not only asks us to reexamine internet regulation, but forces us to face the reality that it is impossible to completely enforce regulations on a decentralized platform. [See Shelby's post]
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